A post by Paul Graham I recently found resonated with what I’ve been doing at work recently. In his post, “Taste for Makers,” PG posits that beauty is not wholly subjective and that good design is beautiful. Among others, good design:
is simple solves the right problem is suggestive looks easy uses symmetry is redesign can copy is often quite strange happens in chunks I’d like to focus on a few of these descriptions and use an example I’ve recently done.